The fleshpound will rage in one of two circumstances.
Fleshpound killing floor 2 blocking.
Chance to block after taking damage.
Fleshpound killing floor 2.
Xp rewarded for your on perk weapons.
A medic grenade down will help keep a berserker within melee range alive and deal damage to the fleshpound at the same time.
Notoriously difficult and notoriously fun.
One of the returning enemies coming to killing floor 2 is the melee focused fleshpound who is one of the most powerful non boss zeds.
Killing floor 2 guide.
A berserker grenade with emp his rage immediately bringing him back to passive yellow.
The fleshpound is a devastating enemy found in killing floor 2.
Fleshpound has a chance to block upon taking damage or when being aimed at.
Fleshpound cannot block when enraged.
Fleshpound has a chance to block upon taking damage or when being aimed at.
Chance to block after taking damage.
All difficulties 0 05.
Normal 0 hard 0 01 suicidal 0 2 hoe 0 3.
Fleshpound has a chance to evade certain damage sources.
Fleshpound has a chance to evade certain damage sources.
Fleshpound cannot block when enraged.
Health loss percentage to trigger block.
Killing floor is a cooperative survival horror first person shooter on pc xbox and ps4.
How to kill zeds scrakes and fleshpounds.
Fighting these guys can be.
Health loss percentage to trigger block.
Normal 0 hard 0 01 suicidal 0 2 hoe 0 3.
The table below shows the experience points a player will gain on each difficulty upon killing a fleshpound.
It is a taller and stronger version of its normal counterpart that also uses unique whirlwind ground pound explosion and chest beam attacks and spawns a set of outbreak exclusive minions named quarter pounds.
If it takes 360 or more damage in 2 seconds or if it spends about 10 seconds outside of melee range of any of its targets.
The king fleshpound is one of the five bosses faced at the end of a standard killing floor 2 survival game and also a boss of poundemonium weekly outbreak.
Perhaps if you re good you could stunlock a single fleshpound or scrake on normal difficulty for a longer time but that doesn t translate in any way into actual gameplay where you will almost always be surrounded by many foes and in such case i bid you gg if you think blocking parrying is the out of jail card.
It has massive health and can wipe out a squad in a matter of seconds.
The biggest and most durable non boss enemy is an imposing threat but far from invincible.